Week seven isn't over yet. I know, I know. However, when the residents of El Marrow moved to Nuevo Marrow, some people didn't get on the same bus. They've disappeared and left the BACC. To replace them and keep the numbers the same ('cause math is hard), I created a new household or two.
Thus we have the Jackson household, which follows vaguely poverty-challenge rules, with toddlers.
A note on the pictures: My son also uses my computer to play games on. It seems he, or one of the games, changed my screen resolution at some point. I didn't realize this until I began working on the pictures, which have an El Greco stretchy quality at that point. I've since fixed it.
Fifty or so pix.
Luke Jackson was 14 going on 40. His home life was incredibly stressful, with him as oldest of several children, a chronically depressed mom, and a survivalist dad trying to make everything work. Luke himself learned how to care for children and run a household at an early age.
Things all went to heck one day and Luke grabbed the two youngest children and ran. Without the gory details, someone in the house snapped, and Luke, Olivia and Savannah are the only survivors.
The Jacksons hadn't even lived in Nuevo Marrow proper; they were colonists and had been on their own for some time. Luke got to the edges of town and found a planned beach lot. It didn't look very planned, granted; maybe the money had run out, or the contractor abandoned the project. At any rate, it would do for the Jacksons' purposes. It had a construction shower, a porta-potty, and the framework of a gazebo. Luke found some boxes and buckets to make shelter and keep fresh water.
He didn't have any money left, and his father's survivalist ways had imprinted on Luke the knowledge that The Gummint wasn't to be trusted, don't go to them for help, they'll catch you and never let you go. So Luke would raise the girls himself, safely.
He set up lines to try to catch fish - without much success - and sometimes went closer to town to raid the dump. He built a sandbox up near the shelter, so Olivia wouldn't go close to the water.
Food was still sometimes a problem, but he made do. Savannah was a bigger problem, being a baby and needing milk.
Luke tried to be patient, even when Olivia threw up sand all over him.
The rough living and lack of extra food meant that Luke shed any extra fat he might've had.
When Savannah actually made it to toddlerhood, Luke felt quite proud of himself. He'd kept the family alive and together and out of the hands of The Gummint!
Olivia had grown up too, so he'd done all right.
As soon as she was old enough, Olivia sprinted for the shower to get clean.
Luke found more old logs and canvas for another lean-to, and a lumpy mattress from the dump.
Savannah actually caught a crab one night, and they ate it.
Olivia would look for shells and neat things washed up on the beach, and of course anything that they could maybe use, like wood for the fire.
They were getting along all right. But soon it would be winter, and Luke didn't know how they'd get through that. This whole area was completely clear-cut, with no trees or brush for fuel or shelter.
A bigger problem was the appearance of visitors. Strangers meant trouble. But Luke had gotten so used to them being alone, here on the beach, that he let his guard down. He was so absorbed in the old newspaper that he didn't even notice the boy come up, and this in an empty landscape!
The boy was out walking for fun, and he was amazed to find them here. Where were their parents? Were they camping?
Olivia was entranced by the stranger. Someone new to talk to! Someone from the outside world!
After the stranger left, Luke didn't want to leave the girls alone. But with winter approaching, he had work to do.
"I'm gonna look for materials to make us a house, Livvy. I need you to keep an eye on Savannah and keep her safe while I'm gone. Okay?"
So Olivia did, as Luke was gone for hours sometimes, or building, and he needed the girls out of the way.
At last he had something put together. No electric or water, of course, and it was thatch, but it would do.
(Ed: Pretend it's more shacklike and less "leaves are painted onto the walls")
There were more strangers these days, though. Olivia was straightening up their home - Luke had gotten them some cans and bags - when a girl came up and said hi.
She didn't seem to care for the smell of the camp. None of the Jacksons noticed it, of course. It was just home.
Luke did try to keep her entertained, partly because he had a soft spot for the younger kids, but also he didn't want her telling anyone about their home. It was too late in the year to move again.
When the girl's guardian came by, Luke found out the truth. The nearby town was expanding this way, and a park had been made not far from here. Some of the townsfolk were exploring from the park.
When the babysitter asked about Luke and the girls and the shack, he said they were just staying here until their parents got back from their hike. They were fine, they'd be all right. He hoped she couldn't recognize the signs of long-term occupation.
Savannah grew up just as the first snow began to fall.
She too ran for the shower as fast as she could. The water had never been hot, but this was likely their last chance to get clean before the weather turned really bad.
They had shelter, beds, and some canned food. The porta potty would still do, out there, and would stink less with the colder weather. But they'd hole up like the animals for the season.
Luke listened to the wind blow. He hoped the shelter would hold up through the winter. If things got real bad, he'd have to take the girls in to town anyway, but he didn't want to. They'd be taken away and put in one of those homes and bad things would happen to them.
If only... well, no point dwelling on that.
But during the long dark winter hours, they didn't have much else to think about. Olivia sort of remembered her mother. Not a lot, just how she looked. And crying.
Savannah remembered her parents even less. She had an idea what they might have looked like, but that was based on what Luke had told the girls.
Sometimes, when the weather was clear, they'd go out and scavenge for what they could. But they didn't have enough wood for a fire most nights, so they huddled under their blankets and waited for spring.
~ ~ ~
The family was originally created in CAS, and the kids were created from the parents, not freeform. Then I placed the family and killed off a few of them. I forget now if I put them in the graveyard or not, it's been a while. (You can see Luke here and there in the background at community lots.)
The survivors moved out, bought the beach lot, and then I heavily reduced their cash. They did sell the Humble computer, as "money Luke grabbed on the way out the door", maybe. Or they stole stuff. Your choice. The money was used to get the few items they have on the lot. For story purposes, Luke's raiding trash cans and dumpsters offscreen, but in practice they're digging stuff up off the beach and selling it, which is a very slow way to make money (but appropriate for them).
I did have to spot them a table and cake so Savannah could age to toddler, because my sim-babies just won't age without a cake.
I also had Luke bathe Savannah right before transition, but by the end of her first sim-day, she was filthy and crying about it. :/ Both girls really did run for the shower as their first child action.
They did have a welcome wagon, but I didn't show that. One downer is that they began getting hit by trash-dumpers on the first day. I think it's Leona there doing it. Bad Leona!
"Ah, my feet are finally warm!"
Of course, the girls are going to school, since I don't have a homeschool mod. Luke is an independent teen, the only way I could see this working, since they have zero money for a nanny and can't afford to lose anything. They do have occasional bills.
On the other hand, they have no taxes! They're officially "off the grid" and as the week ends, have $34 to their name. Technically the lot costs them, but again, they're homeless scavengers. But will that change next week? Will they have to re-enter society?
With $0 contributed by the Jacksons, we stay at $545,350 for the next university.
The population is at 156 sims x 34 SM = 5304 (no changes).
Households: 27. (Dorms don't count; apartments count as one household no matter how many families.) At 28, we get a new free community lot.
- Odds (formerly Odds and Ends)
- (Jody and Ellie)
- Jack Andros
- Howard (Ingrid and Philon)
- Edison 2
Community Lots, POB: 59
- Killane Grocery (10)
- Wilder Dairy Mart (10)
- Benita Bodyworks (1)
- Daily Bread (10)
- Church of St. Drogo (1)
- Hall of Oddities (0)
- El Marrow Community Park (0)
- World of Fish (10)
- The Bottique (10)
- Max Fashion (10)
- Blue Casket (10)
- Potholder Palace (6)
- Mighty Meaty Mart (10)
- Fruitopia (10)
- Chapter 11 (10)
- Mustard Seed (10)
- Electron Hut (10)
- For The Ladies (10)
- Eat Shiitake (10)
- Curl Up & Dye (4)
- Chuckle Hut (0)
- Barre None (5)
- Ill-Gotten Gains Pawnshop (10)
- Frontier Pharmacy (10)
- Police Station (0)
- Pane y Vino (10)
- El Marrow Fire Station (0)
- Killane's Rest Cemetery (0)
- Mirror, Mirror (10)
- Telefun! (0)
- Statuary or Bust (0)
- Andros Holy Ground (0)
- Fiore/Darkmoon Cemetery (0)
- Sunset Cafe (0)
- Keefe Art Museum (0)
- Keefe Architect Building (0)
- Gas Station (0)
- Space Invaders Arcade (0)
- Watermania (0)
- Bernoulli Experiment Disposal (cemetery) (0)
- Bigfoot Coffee Shop (0)
- SoFa SoGood (5)
- Recliner World (4)
- Mattress World (4)
- Stove & Range (1)
- Aggressive Appliances (4)
- Starlight Bowling (0)
- Navel Gazers (10)
- Royal Flush (10)
- Fiore Grocery (7)
- Sportin' Woody's Bar (2)
- Studs & Duds (10)
- Sink or Swim (7)
- Jenn's Handmade Stuff (4)
- Gamer's Pair'O'Dice (10)
- Bling It On (1)
- Old Fishing Hole (0)
- Farmer's Market (1)
- Ikea Dresser Store (8)
Community Lots, NPC: 6.
- Calavera Cafe
- Nuevo Marrow Cemetery (doesn't count toward the total number of community lots)
- City Hall (doesn't count toward the total number of community lots)
- Salvador Limones Military Base (ditto)
- El Marrow Theater
- Blue Halibut
59 POBs plus 3 community lots = 62 lots. We need 3 more Tycoons to open 3 more BDs.
Business: Unlocked. Tycoons: 3 (Rael Killane, Lou Darkmoon, DW Starchild)
Athletic: 2 occupied (Ingrid, Derpina)
Architecture: 5 open, 1 occupied (Carl Fredericksen).
Military: Unlocked, no general
Slacker: 2 occupied (Adam Wyclif, Ellie)
Criminal: 1 occupied (Nate Winkle) (1 occupied: Laverne)
Law Enforcement: 6 open, 3 occupied (Actaeon McLachlan, David McMilligan, Ellie Fredericksen)
Oceanography: (only Suzi Keefe, Lynn Andros are eligible)
Adventure: 1 open
Politics: Unlocked. No current mayor
Journalism: 1 open, 1 reserved (Ellie), 1 occupied (Weird Ed Edison)
Entertainment: 1 occupied (Gayle Teflin); Jack Andros is also eligible
Dance: 1 open
Intelligence: 2 open, 1 occupied (Aeneas Blake).
Music: 1 open (Josie Keefe)
Natural Science: 1 occupied (Josh Teflin)
Artist: 1 open (only to degreed sims with 10 Creative who've sold 10 masterpieces)
Business Districts unlocked: 3
Universities unlocked: 2
CAS sims (unused) at week 5: 50.
Fires: 21. (Another Law Enforcement slot opens at 24.)
Burglaries: 3. (Next Law Enforcement slot opens at 6.)
Alien Abductions: 5 (not sure why I'm counting these)
Deaths: 4. Fresca Fiore, Morgan Blood, and Chyna Ash; also the first nanny. Ted doesn't count since he was dead when he got here. Deaths that people "get better" from don't count either since they didn't stay dead.
I'm not counting the Jacksons' deaths, since they barely existed in the first place, and that only to get Luke, Olivia and Savannah created.